D3D12

D3D12 Resource States Cheat Sheet

The D3D12 Transition barriers may look simple at first glance, but once you consider state promotion and interactions with copy queues, there are quite a lot of subtle rules.

The documentation is pretty complete, but also a bit scattered and confusing.

I wished several times I had a cheat sheet, and had instead to rely on my old comments and testing things with the debug layer enabled. This article is an attempt at helping future me :)

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