Bedrock

The allocators of Bedrock, my own C++ STL alternative

For some reason, I started making my own STL replacement library about 2 months ago. It’s called Bedrock. It’s available on github under a copyleft license.

I don’t expect it to become very useful to anyone, but making it has been a lot of fun, so I thought I’d share some of the experience.

Today we’re talking allocators.

Bedrock