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    <title>Bedrock on Dangling Pointers</title>
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      <title>The allocators of Bedrock, my own C&#43;&#43; STL alternative</title>
      <link>https://danglingpointers.com/post/bedrock-allocators/</link>
      <pubDate>Mon, 30 Dec 2024 10:03:00 +0200</pubDate>
      
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      <description>&lt;p&gt;For some reason, I started making my own &lt;strong&gt;STL replacement library&lt;/strong&gt; about 2 months ago. It&amp;rsquo;s called &lt;strong&gt;Bedrock&lt;/strong&gt;. It&amp;rsquo;s &lt;a href=&#34;https://github.com/jlaumon/Bedrock&#34;&gt;available on github&lt;/a&gt; under a copyleft license.&lt;/p&gt;

&lt;p&gt;I don&amp;rsquo;t expect it to become very useful to anyone, but making it has been a lot of fun, so I thought I&amp;rsquo;d share some of the experience.&lt;/p&gt;

&lt;p&gt;Today we&amp;rsquo;re talking &lt;strong&gt;allocators&lt;/strong&gt;.&lt;/p&gt;

&lt;p&gt;&lt;img src=&#34;images/Microsoft-Fluentui-Emoji-Flat-Rock-Flat.256.png&#34; alt=&#34;Bedrock&#34; /&gt;&lt;/p&gt;

&lt;p&gt;&lt;/p&gt;</description>
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