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    <title>D3D12 on Dangling Pointers</title>
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      <title>D3D12 Resource States Cheat Sheet</title>
      <link>https://danglingpointers.com/post/d3d12-resource-states/</link>
      <pubDate>Mon, 21 Apr 2025 17:14:00 +0200</pubDate>
      
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      <description>&lt;p&gt;The D3D12 Transition barriers may look simple at first glance, but once you consider &lt;strong&gt;state promotion&lt;/strong&gt; and interactions with &lt;strong&gt;copy queues&lt;/strong&gt;, there are quite a lot of subtle rules.&lt;/p&gt;

&lt;p&gt;The documentation is pretty complete, but also a bit scattered and confusing.&lt;/p&gt;

&lt;p&gt;I wished several times I had a &lt;strong&gt;cheat sheet&lt;/strong&gt;, and had instead to rely on my &lt;strong&gt;old comments&lt;/strong&gt; and testing things with the &lt;strong&gt;debug layer&lt;/strong&gt; enabled. This article is an attempt at helping future me :)&lt;/p&gt;

&lt;p&gt;&lt;img src=&#34;images/DirectX_12_Ultimate.png&#34; alt=&#34;DirectX 12 logo&#34; /&gt;&lt;/p&gt;

&lt;p&gt;&lt;/p&gt;</description>
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