Dangling Pointers
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C++ (6)
Engine (5)
Asset Cooker (2)
GPU (2)
Bedrock (1)
Concurrency (1)
D3D12 (1)
Data-Oriented Design (1)
Links (1)
Security (1)
Posts
2025
D3D12 Resource States Cheat Sheet
Mon, Apr 21, 2025
2024
The allocators of Bedrock, my own C++ STL alternative
Mon, Dec 30, 2024
Asset Cooker - Part 2: USN Journals and Fast Startup
Sat, Dec 14, 2024
Asset Cooker - Part 1: Memory and Storage
Mon, Jul 22, 2024
Copy Queue woes.
Mon, Apr 1, 2024
2018
Job System #2
Sat, Oct 20, 2018
Meltdown and Spectre explained, again
Sun, Mar 25, 2018
2017
Spin Lock Implementation
Sun, Dec 31, 2017
Job System
Sun, Aug 27, 2017
String Hashes
Sat, May 6, 2017
2016
Mike Acton's Data-Oriented Design Workshop (2015)
Sat, Mar 19, 2016
2015
Other blogs and links
Thu, Dec 24, 2015
Don’t use std::list
Thu, Dec 24, 2015