A few weeks ago, I released my hobby projet: Asset Cooker. I even made a short release trailer for it.
So, what is Asset Cooker?
It’s a build system. Put very briefly, it has commands that have inputs and outputs (which are files). If the outputs don’t exist, or if the inputs are modified, it execute the command to (re)generate the outputs.
I don’t plan on describing everything in articles, because that would be too much (and not all of it interesting), but I’ll try to do a few (short?) articles about single topics that I find interesting.
In this first article, I’m going to talk about memory and storage. Asset Cooker has to deal with a lot of items. Hundreds of thousands of files, of commands, and of strings. Managing that carefully is very important.
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Asset Cooker stores one FileInfo per file. FileInfos are small structs that contain basic informations about a file, like its path or the USN representing the last time it was modified (it’s just a 64bit number).
The interesting design decision here is that FileInfos are never destroyed. If a file is deleted, that information is stored in the FileInfo, but the FileInfo stays alive.
If the file is created again later, the same FileInfo is updated again. This means all the code can reference FileInfos without worrying about their lifetimes, and that simplifies a lot of things.
To support this efficiently, all FileInfos are stored in a custom vector (VMemArray) that uses virtual memory to grow while keeping the data address stable (unlike eg. std::vector
). Essentially, it reserves a few GiBs from the start but only commits pages as needed.
The file paths are also stored in a specific VMemArray (StringPool) so the FileInfo can just keep a pointer to it without caring about lifetime/ownership.
Since everything is stored in these large arrays, using indices instead of pointers is trivial, and contributes to saving memory. FileID is such an example of FileInfo 4-byte index, wrapped in a struct to make it type safe. In practice, it’s a tiny bit more complicated since each root folder (FileRepo) has its own array of FileInfos, but that just means a few bits of the FileID are used as a FileRepo index.
Another cool trick permitted by this design is that multiple threads can read the VMemArray containing FileInfos without any synchronization. Since FileInfos are never destroyed, they are only added at the end of the array. Threads adding FileInfos still need synchronization, but as long as they update the array size only when they’re done writing, there can be readers iterating the array at the same time without issue.
Commands follow exactly the same patterns: stored in a VMemArray, never destroyed, referenced with type safe indices.
And to finish, a few words about about strings. There are only two types of strings: persistent strings allocated in a StringPool, or temporary strings stored in fixed size buffers (TempString) on the stack. The performance cost of many small allocations is never an issue here!
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Next time we’ll take a look at the USN journals and the incredible startup times of Asset Cooker.