I attended Mike Acton’s master class during last year’s Game Connection in Paris. Unsurprisingly it was about data-oriented design, but it was a workshop, a practical exercise, and it showed us (or at least me) a new facet of the concept, as well as a few interesting techniques.
I feel like I’ve been saying this a lot lately ‒ at least once per intern we take at Pastagames ‒ so I guess it’s time I write it down. There’s nothing new here, this has been said a hundred times over on the Internet, but since a lot of people are still not aware of it, here is my contribution.
Hello and welcome!