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    <title>Concurrency on Dangling Pointers</title>
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      <title>Spin Lock Implementation</title>
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      <pubDate>Sun, 31 Dec 2017 13:03:00 +0100</pubDate>
      
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      <description>&lt;p&gt;I attended a &lt;a href=&#34;https://www.game-connection.com/masterclasses/&#34;&gt;Game Connection master class&lt;/a&gt; this year again. This time it was with &lt;a href=&#34;http://www.gameenginebook.com/bio.html&#34;&gt;Jason Gregory&lt;/a&gt; (Lead Programmer at &lt;a href=&#34;https://www.naughtydog.com/&#34;&gt;Naughty Dog&lt;/a&gt;) on concurrent programming, and it was very interesting.&lt;/p&gt;

&lt;p&gt;I won&amp;rsquo;t give a full account because we saw &lt;em&gt;way&lt;/em&gt; too many things (500 slides!).&lt;/p&gt;

&lt;p&gt;Instead, I&amp;rsquo;ll just write about a few &lt;a href=&#34;https://en.wikipedia.org/wiki/Spinlock&#34;&gt;spin lock&lt;/a&gt; implementation tricks that he showed us.&lt;/p&gt;

&lt;p&gt;&lt;/p&gt;</description>
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